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Praey for the gods trailer1/2/2023 We'd rather release newer content in waves, continue to expand our community and listen to your feedback along the way. Yes, we could do a big ol' super duper day one launch but let's be honest we're 3 people and that kind of stuff terrifies us. We're simply initially releasing into Early Access to see if we can add more content before we launch on consoles. We want to reiterate the stuff you backed will be available at launch. Honestly, I like to think of it like an epilogue at the end of a book. However, we'd like at least one more boss, flesh out crafting, add more puzzles, have a perma-death mode as an option, and a bit bigger final conclusion to the game. To be clear, additional content would depend on the sales we get when we launch on PC. What additional stretch goal content would we be planning? PRAEY FOR THE GODS TRAILER PCWe found this to be a win/win for both PC backers and console backers as PC backers will get the game as well as additional content over time and console backers will have some fresh content and a somewhat spoiler free conclusion to the game. While Chien is working on getting the game further optimized and certified for PS4/Xbox One, Tim and I will add what additional stretch goal content we can prior to a final launch on consoles. This is allowing us to develop faster and better and it feels silly to stop development on the game when we've just hit our stride. However, we love working on this game and our engine and tools have come leaps and bounds since we started development. It's a fully playable game that is exactly what you backed us for when we started on this journey. This means the 5 bosses are done and fully playable, along with cutscenes, open world exploration, minions, puzzles, and all the additional Kickstarter Backer Content. Our plan is to release into Early Access with all the game content we achieved in our Kickstarter campaign. We went back and forth on how exactly to do this, considered a number of options, and the one that made the most sense to us as a small team was going to Early Access to add the extra content while we worked on consoles.īefore you roll your eyes we'd like to explain our reasoning. Also, we created some new content like Champions, and puzzles during development which we want to expand on. Remember those stretch goals we had? There were a couple goals we were unable to hit in our Kickstarter campaign and we still really want to do those. We only have a couple of things left that we want to tweak prior to launch, but there's still a lot more stuff we hope to work on post launch. That may disappoint some but the good news is the in-game Kickstarter content is finished. We looked at our schedule and while we could kill ourselves to get it out by year's end, it made more sense to stay in Closed Beta longer to make sure the game is solid and ready for our backers. We're currently in CB1 and will be in CB2 before years end. Each consists of a subset of content that will lead up to our initial PC launch which will contain all the digital content we set out to do during our Kickstarter. To better manage feedback, we broke the Closed Beta into 2 phases. We're also fixing a number of bugs and making positive gains with performance as we lead up to our initial PC launch. Of course, there have been critiques and suggestions too, with many of them aligning with our to-do list. If you backed those tiers but haven't seen your key arrive, be sure to contact us.Ĭlosed Beta is going very well with much of the feedback being overwhelmingly positive. Yes! We've been in Closed Beta now for about a month, so those that have backed us at "Legion Edition" or higher have had their Closed Beta keys sent out. Coming back from PAX, we were incredibly pumped up to dive back into development and get Closed Beta out to our backers. It was also awesome introducing the game to people that had never heard of it before. It was amazing to meet face to face with our backers and show them the game they made possible with their pledges. We expected a couple of people to show up to the booth, maybe 100 people max, but were shocked to find that our our booth was PACKED. Progress on PFTG has been going great! PAX West feels like it happened ages ago, but I think it's important to let you know that it went very well for us. Hello to all of our backers and newsletter readers! The latest newsletter for Praey for the Gods announces that closed beta is underway and the plans for early access and beyond.
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